A new project

Development No Comments

I’ll be starting a new project and will be documenting it here. The plan is to mod a PlayStation (aka PSX) controller (the classic one, pre-analog/Dual-Shock) to become an arcade-style joystick for not only PlayStation use but also MAME use on the computer (with a controller converter I already have).

Read the rest…

Site design update!

Design, Development No Comments

I’ve finally updated the design of the main site! It looks a lot cleaner, the HTML is more streamlined, and the CSS has been updated to take advantage of features found in more modern browsers (that means no IE 6 or 7, y’all). Should now be easier to add stuff. Graphics have also been changed as well.

IconBuffet

Design, Development No Comments

I’ve been a member of IconBuffet for quite some time now, and I feel I’ve amassed a decent number of icon sets. IconBuffet is like an Internet swap meet for icons; people have icons, want icons, and can trade icons for other icons. All the icons are royalty-free stock icons created by the members of IB, and many of them come in multiple dimensions. Some are grouped into “families,” where there’s a very similar style of pixel art between icons to go along with the name. There are a few other features I haven’t yet explored, but once I have time I can’t wait to do it!

Fonts

Design, Development No Comments

Anyone else besides myself know how to draw the font but not how to add OpenType features to it properly? I want to add contextual alternates so that if the word ATOM appears the regular M is replaced with an alternate M (basically the same glyph but mirrored). Should be easy, right? For some reason my font doesn’t want to cooperate.

In theory, the following should work:

feature calt {
	sub A T O M' by M.alt;
}

And yet, it doesn’t change in Photoshop. What gives??