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	<title>luxATOM &#187; Development</title>
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	<description>Apollolux Tabular Object Management System</description>
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		<title>A new project</title>
		<link>http://www.luxatom.com/blog/2009/09/22/development/a-new-project/</link>
		<comments>http://www.luxatom.com/blog/2009/09/22/development/a-new-project/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 04:31:53 +0000</pubDate>
		<dc:creator>Apollolux</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[announcement]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[electronics]]></category>
		<category><![CDATA[joystick]]></category>
		<category><![CDATA[mame]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[psx]]></category>

		<guid isPermaLink="false">http://www.luxatom.com/blog/?p=35</guid>
		<description><![CDATA[I&#8217;ll be starting a new project and will be documenting it here. The plan is to mod a PlayStation (aka PSX) controller (the classic one, pre-analog/Dual-Shock) to become an arcade-style joystick for not only PlayStation use but also MAME use on the computer (with a controller converter I already have). I&#8217;ve ordered the following arcade [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll be starting a new project and will be documenting it here. The plan is to mod a PlayStation (aka PSX) controller (the classic one, pre-analog/Dual-Shock) to become an arcade-style joystick for not only PlayStation use but also MAME use on the computer (with a controller converter I already have).</p>
<p><span id="more-35"></span></p>
<p>I&#8217;ve ordered the following arcade parts online from <a href='http://www.groovygamegear.com/'>GroovyGameGear.com</a>:</p>
<ul>
<li>Happ &#8220;Competition&#8221; joystick</li>
<li>8 Happ concave pushbuttons (2 yellow, 2 orange, 1 red for O, purple for &#9744;, blue for X, green for &Delta;)</li>
<li>1 white w/black &#8220;player 1&#8243; imprint Happ pushbutton (probably for the &#8220;Start&#8221; button)</li>
<li>Total cost (after shipping &#038; tax): US$28.36</li>
</ul>
<p>Unfortunately, they don&#8217;t have a black w/white &#8220;player 1&#8243; imprint Happ pushbutton. I&#8217;ll have to get it somewhere else, but if I do get it it&#8217;ll be the &#8220;Start&#8221; and the white will be &#8220;Select.&#8221; Either way, I should be receiving my parts soon and can get started. I&#8217;ll be using 22-gauge stranded wire (from RadioShack) and I have to find a place that sells female crimp-on quick-disconnects in bulk (at least a pack of 30); worst comes to worst I&#8217;ll get it directly from <a href='http://www.happcontrols.com/'>Happ&#8217;s website</a>. I&#8217;ll also need solder (I forgot to pick that up when I bought the wire :P ).</p>
<p>To start, I already have a classic PSX controller that works and ready to mod. When I actually start the procedure I&#8217;ll take many pics. I also have a Domino&#8217;s pizza box which I&#8217;ll use as a temporary case for the setup (got the idea from <a href='http://translate.google.com/translate?u=http%3A%2F%2Fblog.homegrown-sounds.de%2F%3Fp%3D39&#038;hl=en&#038;ie=UTF-8&#038;sl=de&#038;tl=en'>this XBox 360 controller mod project</a>); the shape of the box is VERY conducive to stability. I&#8217;ll be following the work of <a href='http://www.arcadefever.net/MYPROJECT/PSX/PSX.html'>this guy</a> who had successfully modded a classic PSX controller to an arcade joystick; where his work only allows 6 of the 8 action buttons to be used, however, I plan to use EVERY button (which is why I&#8217;m starting w/a classic PSX controller, and not going straight to a Dual-Shock; Dual-Shock joystick will be the NEXT project ;) ). I&#8217;ve also been practicing gripping my soldering iron to see what&#8217;s comfortable for me.</p>
<p>So to sum up, at writing I have in my possession the original controller, a small pizza box, a soldering iron, and a total of abt 75 feet of wire (25 red, 50 black). On their way are a bunch of buttons and a joystick. I&#8217;ll still need solder (no prob) &#038; female quick-disconnects (should be no prob), but otherwise I&#8217;ll be pretty much ready to go! I&#8217;ll keep y&#8217;all posted as I go through the process.</p>
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		<item>
		<title>Site design update!</title>
		<link>http://www.luxatom.com/blog/2009/06/23/development/site-design-update/</link>
		<comments>http://www.luxatom.com/blog/2009/06/23/development/site-design-update/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 02:38:54 +0000</pubDate>
		<dc:creator>Apollolux</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.luxatom.com/blog/?p=24</guid>
		<description><![CDATA[I&#8217;ve finally updated the design of the main site! It looks a lot cleaner, the HTML is more streamlined, and the CSS has been updated to take advantage of features found in more modern browsers (that means no IE 6 or 7, y&#8217;all). Should now be easier to add stuff. Graphics have also been changed [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve finally updated the design of the main site! It looks a lot cleaner, the HTML is more streamlined, and the CSS has been updated to take advantage of features found in more modern browsers (that means no IE 6 or 7, y&#8217;all). Should now be easier to add stuff. Graphics have also been changed as well.</p>
]]></content:encoded>
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		<title>IconBuffet</title>
		<link>http://www.luxatom.com/blog/2008/08/08/development/iconbuffet/</link>
		<comments>http://www.luxatom.com/blog/2008/08/08/development/iconbuffet/#comments</comments>
		<pubDate>Fri, 08 Aug 2008 20:51:41 +0000</pubDate>
		<dc:creator>Apollolux</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[icon]]></category>
		<category><![CDATA[iconbuffet]]></category>
		<category><![CDATA[royalty-free]]></category>
		<category><![CDATA[stock]]></category>

		<guid isPermaLink="false">http://www.luxatom.com/blog/?p=10</guid>
		<description><![CDATA[I&#8217;ve been a member of IconBuffet for quite some time now, and I feel I&#8217;ve amassed a decent number of icon sets. IconBuffet is like an Internet swap meet for icons; people have icons, want icons, and can trade icons for other icons. All the icons are royalty-free stock icons created by the members of [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been a member of <a title="IconBuffet" href="http://www.iconbuffet.com/people/neologix">IconBuffet</a> for quite some time now, and I feel I&#8217;ve amassed a decent number of icon sets. IconBuffet is like an Internet swap meet for icons; people have icons, want icons, and can trade icons for other icons. All the icons are royalty-free stock icons created by the members of IB, and many of them come in multiple dimensions. Some are grouped into &#8220;families,&#8221; where there&#8217;s a very similar style of pixel art between icons to go along with the name. There are a few other features I haven&#8217;t yet explored, but once I have time I can&#8217;t wait to do it!</p>
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		<title>Fonts</title>
		<link>http://www.luxatom.com/blog/2008/07/15/development/fonts/</link>
		<comments>http://www.luxatom.com/blog/2008/07/15/development/fonts/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 19:02:17 +0000</pubDate>
		<dc:creator>Apollolux</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[dev]]></category>
		<category><![CDATA[font]]></category>
		<category><![CDATA[venting]]></category>

		<guid isPermaLink="false">http://www.luxatom.com/blog/?p=5</guid>
		<description><![CDATA[Anyone else besides myself know how to draw the font but not how to add OpenType features to it properly? I want to add contextual alternates so that if the word ATOM appears the regular M is replaced with an alternate M (basically the same glyph but mirrored). Should be easy, right? For some reason [...]]]></description>
			<content:encoded><![CDATA[<p>Anyone else besides myself know how to draw the font but not how to add OpenType features to it properly? I want to add contextual alternates so that if the word ATOM appears the regular M is replaced with an alternate M (basically the same glyph but mirrored). Should be easy, right? For some reason my font doesn&#8217;t want to cooperate.</p>
<p>In theory, the following should work:</p>
<pre>feature calt {
	sub A T O M' by M.alt;
}</pre>
<p>And yet, it doesn&#8217;t change in Photoshop. What gives??</p>
]]></content:encoded>
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